Test the bedroom spec
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{-# LANGUAGE OverloadedStrings #-}
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module BedroomSpec (spec) where
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import AFRP (Event (..))
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import qualified Data.Text as T
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import Data.Aeson (Value)
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import HomeAssistant.Controller
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import HomeAssistant.Controller.Bedroom
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import Support
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import Test.Hspec
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masseButton :: T.Text -> Event Value
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masseButton = Event . buttonEvent "event.bedroom_quick_remote_masse_action"
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enishenButton :: T.Text -> Event Value
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enishenButton = Event . buttonEvent "event.bedroom_quick_jemina_action"
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drawerState :: T.Text -> Event Value
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drawerState = Event . stateEvent "binary_sensor.bedroom_nightstand_drawer_sensor_masse_contact"
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spec :: Spec
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spec = describe "Bedroom" $ do
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drawerSpec
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buttonSpec
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drawerSpec :: Spec
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drawerSpec = describe "bedroomDrawerController" $ do
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let entity = EntityId "switch.bedroom_drawer_light_masse"
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it "turns the drawer light on when the drawer opens" $
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services (runHASS bedroomDrawerController [drawerState "on"])
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`shouldBe` [[switch [entity] True]]
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it "turns the drawer light off when the drawer closes" $
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services (runHASS bedroomDrawerController [drawerState "off"])
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`shouldBe` [[switch [entity] False]]
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it "toggles the light as the drawer opens and closes" $
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services (runHASS bedroomDrawerController
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[ drawerState "on", drawerState "off", drawerState "on" ])
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`shouldBe` [ [switch [entity] True]
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, [switch [entity] False]
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, [switch [entity] True]
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]
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it "ignores state events for other entities" $
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services (runHASS bedroomDrawerController
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[Event (stateEvent "binary_sensor.some_other_contact" "on")])
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`shouldBe` [[]]
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it "does nothing on Tick" $
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services (runHASS bedroomDrawerController [Tick])
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`shouldBe` [[]]
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buttonSpec :: Spec
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buttonSpec = describe "bedroomButtonController" $ do
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let area = AreaId "makuuhuone"
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it "Masse single click turns on his nightstand scene (lowest)" $
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services (runHASS bedroomButtonController [masseButton "1_short_release"])
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`shouldBe` [[activateScene "scene.makuuhuone_masse"]]
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it "Masse double click turns on the middle scene" $
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services (runHASS bedroomButtonController [masseButton "1_double_press"])
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`shouldBe` [[activateScene "scene.makuuhuone_keski"]]
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it "Masse long click turns on the bright scene" $
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services (runHASS bedroomButtonController [masseButton "1_long_press"])
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`shouldBe` [[activateScene "scene.makuuhuone_kirkas"]]
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it "Masse off click turns the bedroom lights off" $
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services (runHASS bedroomButtonController [masseButton "2_short_release"])
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`shouldBe` [[light [area] False]]
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it "Enishen single click turns on her nightstand scene (lowest)" $
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services (runHASS bedroomButtonController [enishenButton "1_short_release"])
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`shouldBe` [[activateScene "scene.makuuhuone_jemina"]]
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it "Enishen double click turns on the middle scene" $
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services (runHASS bedroomButtonController [enishenButton "1_double_press"])
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`shouldBe` [[activateScene "scene.makuuhuone_keski"]]
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it "Enishen long click turns on the bright scene" $
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services (runHASS bedroomButtonController [enishenButton "1_long_press"])
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`shouldBe` [[activateScene "scene.makuuhuone_kirkas"]]
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it "Enishen off click turns the bedroom lights off" $
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services (runHASS bedroomButtonController [enishenButton "2_short_release"])
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`shouldBe` [[light [area] False]]
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it "ignores the initial press (scene only fires on release)" $
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services (runHASS bedroomButtonController [masseButton "1_initial_press"])
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`shouldBe` [[]]
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it "ignores button events for other entities" $
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services (runHASS bedroomButtonController
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[Event (buttonEvent "event.some_other_action" "1_short_release")])
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`shouldBe` [[]]
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it "does nothing on Tick" $
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services (runHASS bedroomButtonController [Tick])
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`shouldBe` [[]]
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