{-# LANGUAGE OverloadedStrings #-} module BedroomSpec (spec) where import AFRP (Event (..)) import qualified Data.Text as T import Data.Aeson (Value) import HomeAssistant.Controller import HomeAssistant.Controller.Bedroom import Support import Test.Hspec masseButton :: T.Text -> Event Value masseButton = Event . buttonEvent "event.bedroom_quick_remote_masse_action" enishenButton :: T.Text -> Event Value enishenButton = Event . buttonEvent "event.bedroom_quick_jemina_action" drawerState :: T.Text -> Event Value drawerState = Event . stateEvent "binary_sensor.bedroom_nightstand_drawer_sensor_masse_contact" spec :: Spec spec = describe "Bedroom" $ do drawerSpec buttonSpec drawerSpec :: Spec drawerSpec = describe "bedroomDrawerController" $ do let entity = EntityId "switch.bedroom_drawer_light_masse" it "turns the drawer light on when the drawer opens" $ services (runHASS bedroomDrawerController [drawerState "on"]) `shouldBe` [[switch [entity] True]] it "turns the drawer light off when the drawer closes" $ services (runHASS bedroomDrawerController [drawerState "off"]) `shouldBe` [[switch [entity] False]] it "toggles the light as the drawer opens and closes" $ services (runHASS bedroomDrawerController [ drawerState "on", drawerState "off", drawerState "on" ]) `shouldBe` [ [switch [entity] True] , [switch [entity] False] , [switch [entity] True] ] it "ignores state events for other entities" $ services (runHASS bedroomDrawerController [Event (stateEvent "binary_sensor.some_other_contact" "on")]) `shouldBe` [[]] it "does nothing on Tick" $ services (runHASS bedroomDrawerController [Tick]) `shouldBe` [[]] buttonSpec :: Spec buttonSpec = describe "bedroomButtonController" $ do let area = AreaId "makuuhuone" it "Masse single click turns on his nightstand scene (lowest)" $ services (runHASS bedroomButtonController [masseButton "1_short_release"]) `shouldBe` [[activateScene "scene.makuuhuone_masse"]] it "Masse double click turns on the middle scene" $ services (runHASS bedroomButtonController [masseButton "1_double_press"]) `shouldBe` [[activateScene "scene.makuuhuone_keski"]] it "Masse long click turns on the bright scene" $ services (runHASS bedroomButtonController [masseButton "1_long_press"]) `shouldBe` [[activateScene "scene.makuuhuone_kirkas"]] it "Masse off click turns the bedroom lights off" $ services (runHASS bedroomButtonController [masseButton "2_short_release"]) `shouldBe` [[light [area] False]] it "Enishen single click turns on her nightstand scene (lowest)" $ services (runHASS bedroomButtonController [enishenButton "1_short_release"]) `shouldBe` [[activateScene "scene.makuuhuone_jemina"]] it "Enishen double click turns on the middle scene" $ services (runHASS bedroomButtonController [enishenButton "1_double_press"]) `shouldBe` [[activateScene "scene.makuuhuone_keski"]] it "Enishen long click turns on the bright scene" $ services (runHASS bedroomButtonController [enishenButton "1_long_press"]) `shouldBe` [[activateScene "scene.makuuhuone_kirkas"]] it "Enishen off click turns the bedroom lights off" $ services (runHASS bedroomButtonController [enishenButton "2_short_release"]) `shouldBe` [[light [area] False]] it "ignores the initial press (scene only fires on release)" $ services (runHASS bedroomButtonController [masseButton "1_initial_press"]) `shouldBe` [[]] it "ignores button events for other entities" $ services (runHASS bedroomButtonController [Event (buttonEvent "event.some_other_action" "1_short_release")]) `shouldBe` [[]] it "does nothing on Tick" $ services (runHASS bedroomButtonController [Tick]) `shouldBe` [[]]