Silly walrus
This commit is contained in:
130
player/player.go
130
player/player.go
@@ -10,9 +10,8 @@ import (
|
|||||||
// Player handles alarm sound playback by shelling out to system audio tools.
|
// Player handles alarm sound playback by shelling out to system audio tools.
|
||||||
type Player struct {
|
type Player struct {
|
||||||
mu sync.Mutex
|
mu sync.Mutex
|
||||||
cmd *exec.Cmd
|
|
||||||
playing bool
|
|
||||||
stopCh chan struct{}
|
stopCh chan struct{}
|
||||||
|
doneCh chan struct{}
|
||||||
}
|
}
|
||||||
|
|
||||||
func New() *Player {
|
func New() *Player {
|
||||||
@@ -61,104 +60,105 @@ func findPlayer() (string, func(string) []string) {
|
|||||||
|
|
||||||
// PlayLoop starts playing a sound file in a loop until Stop() is called.
|
// PlayLoop starts playing a sound file in a loop until Stop() is called.
|
||||||
func (p *Player) PlayLoop(path string) {
|
func (p *Player) PlayLoop(path string) {
|
||||||
p.mu.Lock()
|
p.Stop() // kill any previous playback and wait for it to finish
|
||||||
defer p.mu.Unlock()
|
|
||||||
|
|
||||||
p.stop()
|
p.mu.Lock()
|
||||||
|
p.stopCh = make(chan struct{})
|
||||||
|
p.doneCh = make(chan struct{})
|
||||||
|
stopCh := p.stopCh
|
||||||
|
doneCh := p.doneCh
|
||||||
|
p.mu.Unlock()
|
||||||
|
|
||||||
resolved := resolveSound(path)
|
resolved := resolveSound(path)
|
||||||
if resolved == "" {
|
if resolved == "" {
|
||||||
// No sound file — bell loop
|
go p.bellLoop(stopCh, doneCh)
|
||||||
p.stopCh = make(chan struct{})
|
|
||||||
p.playing = true
|
|
||||||
go func() {
|
|
||||||
ticker := time.NewTicker(2 * time.Second)
|
|
||||||
defer ticker.Stop()
|
|
||||||
os.Stdout.WriteString("\a")
|
|
||||||
for {
|
|
||||||
select {
|
|
||||||
case <-p.stopCh:
|
|
||||||
return
|
|
||||||
case <-ticker.C:
|
|
||||||
os.Stdout.WriteString("\a")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
name, argsFn := findPlayer()
|
name, argsFn := findPlayer()
|
||||||
if name == "" {
|
if name == "" {
|
||||||
os.Stdout.WriteString("\a")
|
os.Stdout.WriteString("\a")
|
||||||
|
close(doneCh)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
p.stopCh = make(chan struct{})
|
go p.audioLoop(name, argsFn, resolved, stopCh, doneCh)
|
||||||
p.playing = true
|
}
|
||||||
|
|
||||||
|
// audioLoop runs the audio player in a loop. The goroutine fully owns the
|
||||||
|
// process — no other goroutine touches cmd. Coordination is only via channels.
|
||||||
|
func (p *Player) audioLoop(name string, argsFn func(string) []string, path string, stopCh, doneCh chan struct{}) {
|
||||||
|
defer close(doneCh)
|
||||||
|
|
||||||
go func() {
|
|
||||||
for {
|
for {
|
||||||
|
// Check if we should stop before starting a new process
|
||||||
select {
|
select {
|
||||||
case <-p.stopCh:
|
case <-stopCh:
|
||||||
return
|
return
|
||||||
default:
|
default:
|
||||||
}
|
}
|
||||||
|
|
||||||
cmd := exec.Command(name, argsFn(resolved)...)
|
cmd := exec.Command(name, argsFn(path)...)
|
||||||
cmd.Stdout = nil
|
cmd.Stdout = nil
|
||||||
cmd.Stderr = nil
|
cmd.Stderr = nil
|
||||||
|
|
||||||
p.mu.Lock()
|
if err := cmd.Start(); err != nil {
|
||||||
p.cmd = cmd
|
|
||||||
p.mu.Unlock()
|
|
||||||
|
|
||||||
err := cmd.Run()
|
|
||||||
|
|
||||||
p.mu.Lock()
|
|
||||||
p.cmd = nil
|
|
||||||
p.mu.Unlock()
|
|
||||||
|
|
||||||
if err != nil {
|
|
||||||
// Check if we were told to stop
|
|
||||||
select {
|
|
||||||
case <-p.stopCh:
|
|
||||||
return
|
return
|
||||||
default:
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Brief pause between loops to avoid hammering
|
// Wait for either the process to finish or a stop signal
|
||||||
|
processDone := make(chan error, 1)
|
||||||
|
go func() {
|
||||||
|
processDone <- cmd.Wait()
|
||||||
|
}()
|
||||||
|
|
||||||
select {
|
select {
|
||||||
case <-p.stopCh:
|
case <-stopCh:
|
||||||
|
// Kill the process and wait for it to exit
|
||||||
|
_ = cmd.Process.Kill()
|
||||||
|
<-processDone
|
||||||
|
return
|
||||||
|
case <-processDone:
|
||||||
|
// Process finished naturally, loop again after a brief pause
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pause between loops
|
||||||
|
select {
|
||||||
|
case <-stopCh:
|
||||||
return
|
return
|
||||||
case <-time.After(300 * time.Millisecond):
|
case <-time.After(300 * time.Millisecond):
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Stop stops any currently playing sound.
|
func (p *Player) bellLoop(stopCh, doneCh chan struct{}) {
|
||||||
|
defer close(doneCh)
|
||||||
|
ticker := time.NewTicker(2 * time.Second)
|
||||||
|
defer ticker.Stop()
|
||||||
|
os.Stdout.WriteString("\a")
|
||||||
|
for {
|
||||||
|
select {
|
||||||
|
case <-stopCh:
|
||||||
|
return
|
||||||
|
case <-ticker.C:
|
||||||
|
os.Stdout.WriteString("\a")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Stop stops any currently playing sound and waits for the playback goroutine to exit.
|
||||||
func (p *Player) Stop() {
|
func (p *Player) Stop() {
|
||||||
p.mu.Lock()
|
p.mu.Lock()
|
||||||
defer p.mu.Unlock()
|
stopCh := p.stopCh
|
||||||
p.stop()
|
doneCh := p.doneCh
|
||||||
}
|
|
||||||
|
|
||||||
func (p *Player) stop() {
|
|
||||||
if p.stopCh != nil {
|
|
||||||
close(p.stopCh)
|
|
||||||
p.stopCh = nil
|
p.stopCh = nil
|
||||||
}
|
p.doneCh = nil
|
||||||
if p.cmd != nil && p.cmd.Process != nil {
|
p.mu.Unlock()
|
||||||
_ = p.cmd.Process.Kill()
|
|
||||||
_ = p.cmd.Wait()
|
|
||||||
p.cmd = nil
|
|
||||||
}
|
|
||||||
p.playing = false
|
|
||||||
}
|
|
||||||
|
|
||||||
func (p *Player) IsPlaying() bool {
|
if stopCh != nil {
|
||||||
p.mu.Lock()
|
close(stopCh)
|
||||||
defer p.mu.Unlock()
|
}
|
||||||
return p.playing
|
if doneCh != nil {
|
||||||
|
<-doneCh // wait for goroutine to actually finish
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user