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102
player/player.go
Normal file
102
player/player.go
Normal file
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package player
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import (
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"os"
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"os/exec"
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"sync"
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)
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// Player handles alarm sound playback by shelling out to system audio tools.
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type Player struct {
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mu sync.Mutex
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cmd *exec.Cmd
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playing bool
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}
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func New() *Player {
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return &Player{}
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}
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// Play starts playing a sound file. If path is "default", it uses a system beep.
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func (p *Player) Play(path string) {
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p.mu.Lock()
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defer p.mu.Unlock()
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p.stop()
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if path == "default" || path == "" {
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// Try common system sounds, fall back to terminal bell
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candidates := []string{
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"/usr/share/sounds/freedesktop/stereo/alarm-clock-elapsed.oga",
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"/usr/share/sounds/gnome/default/alerts/bark.ogg",
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"/usr/share/sounds/sound-icons/trumpet-12.wav",
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}
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for _, c := range candidates {
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if _, err := os.Stat(c); err == nil {
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path = c
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break
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}
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}
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if path == "default" || path == "" {
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// No sound files found — use terminal bell in a loop
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go func() {
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for i := 0; i < 10; i++ {
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os.Stdout.WriteString("\a")
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}
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}()
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return
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}
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}
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// Try players in order of preference
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players := []struct {
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name string
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args func(string) []string
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}{
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{"paplay", func(f string) []string { return []string{f} }},
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{"aplay", func(f string) []string { return []string{f} }},
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{"mpv", func(f string) []string { return []string{"--no-video", "--loop=inf", f} }},
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{"ffplay", func(f string) []string { return []string{"-nodisp", "-autoexit", "-loop", "0", f} }},
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}
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for _, pl := range players {
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if _, err := exec.LookPath(pl.name); err == nil {
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p.cmd = exec.Command(pl.name, pl.args(path)...)
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p.cmd.Stdout = nil
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p.cmd.Stderr = nil
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p.playing = true
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go func() {
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_ = p.cmd.Run()
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p.mu.Lock()
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p.playing = false
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p.mu.Unlock()
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}()
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return
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}
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}
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// Absolute fallback: terminal bell
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os.Stdout.WriteString("\a")
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}
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// Stop stops any currently playing sound.
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func (p *Player) Stop() {
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p.mu.Lock()
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defer p.mu.Unlock()
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p.stop()
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}
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func (p *Player) stop() {
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if p.cmd != nil && p.cmd.Process != nil && p.playing {
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_ = p.cmd.Process.Kill()
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_ = p.cmd.Wait()
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p.playing = false
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p.cmd = nil
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}
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}
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func (p *Player) IsPlaying() bool {
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p.mu.Lock()
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defer p.mu.Unlock()
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return p.playing
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}
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