Files
woke/player/player.go
2026-02-02 19:09:15 +02:00

165 lines
3.6 KiB
Go

package player
import (
"os"
"os/exec"
"sync"
"time"
)
// Player handles alarm sound playback by shelling out to system audio tools.
type Player struct {
mu sync.Mutex
stopCh chan struct{}
doneCh chan struct{}
}
func New() *Player {
return &Player{}
}
// resolveSound finds the actual file path for a sound. Returns "" if no file found.
func resolveSound(path string) string {
if path != "default" && path != "" {
if _, err := os.Stat(path); err == nil {
return path
}
return ""
}
candidates := []string{
"/usr/share/sounds/freedesktop/stereo/alarm-clock-elapsed.oga",
"/usr/share/sounds/gnome/default/alerts/bark.ogg",
"/usr/share/sounds/sound-icons/trumpet-12.wav",
}
for _, c := range candidates {
if _, err := os.Stat(c); err == nil {
return c
}
}
return ""
}
// findPlayer returns the name and arg builder for the first available audio player.
func findPlayer() (string, func(string) []string) {
players := []struct {
name string
args func(string) []string
}{
{"paplay", func(f string) []string { return []string{f} }},
{"aplay", func(f string) []string { return []string{f} }},
{"mpv", func(f string) []string { return []string{"--no-video", "--no-terminal", f} }},
{"ffplay", func(f string) []string { return []string{"-nodisp", "-autoexit", f} }},
}
for _, pl := range players {
if _, err := exec.LookPath(pl.name); err == nil {
return pl.name, pl.args
}
}
return "", nil
}
// PlayLoop starts playing a sound file in a loop until Stop() is called.
func (p *Player) PlayLoop(path string) {
p.Stop() // kill any previous playback and wait for it to finish
p.mu.Lock()
p.stopCh = make(chan struct{})
p.doneCh = make(chan struct{})
stopCh := p.stopCh
doneCh := p.doneCh
p.mu.Unlock()
resolved := resolveSound(path)
if resolved == "" {
go p.bellLoop(stopCh, doneCh)
return
}
name, argsFn := findPlayer()
if name == "" {
os.Stdout.WriteString("\a")
close(doneCh)
return
}
go p.audioLoop(name, argsFn, resolved, stopCh, doneCh)
}
// audioLoop runs the audio player in a loop. The goroutine fully owns the
// process — no other goroutine touches cmd. Coordination is only via channels.
func (p *Player) audioLoop(name string, argsFn func(string) []string, path string, stopCh, doneCh chan struct{}) {
defer close(doneCh)
for {
// Check if we should stop before starting a new process
select {
case <-stopCh:
return
default:
}
cmd := exec.Command(name, argsFn(path)...)
cmd.Stdout = nil
cmd.Stderr = nil
if err := cmd.Start(); err != nil {
return
}
// Wait for either the process to finish or a stop signal
processDone := make(chan error, 1)
go func() {
processDone <- cmd.Wait()
}()
select {
case <-stopCh:
// Kill the process and wait for it to exit
_ = cmd.Process.Kill()
<-processDone
return
case <-processDone:
// Process finished naturally, loop again after a brief pause
}
// Pause between loops
select {
case <-stopCh:
return
case <-time.After(300 * time.Millisecond):
}
}
}
func (p *Player) bellLoop(stopCh, doneCh chan struct{}) {
defer close(doneCh)
ticker := time.NewTicker(2 * time.Second)
defer ticker.Stop()
os.Stdout.WriteString("\a")
for {
select {
case <-stopCh:
return
case <-ticker.C:
os.Stdout.WriteString("\a")
}
}
}
// Stop stops any currently playing sound and waits for the playback goroutine to exit.
func (p *Player) Stop() {
p.mu.Lock()
stopCh := p.stopCh
doneCh := p.doneCh
p.stopCh = nil
p.doneCh = nil
p.mu.Unlock()
if stopCh != nil {
close(stopCh)
}
if doneCh != nil {
<-doneCh // wait for goroutine to actually finish
}
}