Files
woke/player/player.go
2026-02-02 18:55:26 +02:00

165 lines
3.1 KiB
Go

package player
import (
"os"
"os/exec"
"sync"
"time"
)
// Player handles alarm sound playback by shelling out to system audio tools.
type Player struct {
mu sync.Mutex
cmd *exec.Cmd
playing bool
stopCh chan struct{}
}
func New() *Player {
return &Player{}
}
// resolveSound finds the actual file path for a sound. Returns "" if no file found.
func resolveSound(path string) string {
if path != "default" && path != "" {
if _, err := os.Stat(path); err == nil {
return path
}
return ""
}
candidates := []string{
"/usr/share/sounds/freedesktop/stereo/alarm-clock-elapsed.oga",
"/usr/share/sounds/gnome/default/alerts/bark.ogg",
"/usr/share/sounds/sound-icons/trumpet-12.wav",
}
for _, c := range candidates {
if _, err := os.Stat(c); err == nil {
return c
}
}
return ""
}
// findPlayer returns the name and arg builder for the first available audio player.
func findPlayer() (string, func(string) []string) {
players := []struct {
name string
args func(string) []string
}{
{"paplay", func(f string) []string { return []string{f} }},
{"aplay", func(f string) []string { return []string{f} }},
{"mpv", func(f string) []string { return []string{"--no-video", "--no-terminal", f} }},
{"ffplay", func(f string) []string { return []string{"-nodisp", "-autoexit", f} }},
}
for _, pl := range players {
if _, err := exec.LookPath(pl.name); err == nil {
return pl.name, pl.args
}
}
return "", nil
}
// PlayLoop starts playing a sound file in a loop until Stop() is called.
func (p *Player) PlayLoop(path string) {
p.mu.Lock()
defer p.mu.Unlock()
p.stop()
resolved := resolveSound(path)
if resolved == "" {
// No sound file — bell loop
p.stopCh = make(chan struct{})
p.playing = true
go func() {
ticker := time.NewTicker(2 * time.Second)
defer ticker.Stop()
os.Stdout.WriteString("\a")
for {
select {
case <-p.stopCh:
return
case <-ticker.C:
os.Stdout.WriteString("\a")
}
}
}()
return
}
name, argsFn := findPlayer()
if name == "" {
os.Stdout.WriteString("\a")
return
}
p.stopCh = make(chan struct{})
p.playing = true
go func() {
for {
select {
case <-p.stopCh:
return
default:
}
cmd := exec.Command(name, argsFn(resolved)...)
cmd.Stdout = nil
cmd.Stderr = nil
p.mu.Lock()
p.cmd = cmd
p.mu.Unlock()
err := cmd.Run()
p.mu.Lock()
p.cmd = nil
p.mu.Unlock()
if err != nil {
// Check if we were told to stop
select {
case <-p.stopCh:
return
default:
}
}
// Brief pause between loops to avoid hammering
select {
case <-p.stopCh:
return
case <-time.After(300 * time.Millisecond):
}
}
}()
}
// Stop stops any currently playing sound.
func (p *Player) Stop() {
p.mu.Lock()
defer p.mu.Unlock()
p.stop()
}
func (p *Player) stop() {
if p.stopCh != nil {
close(p.stopCh)
p.stopCh = nil
}
if p.cmd != nil && p.cmd.Process != nil {
_ = p.cmd.Process.Kill()
_ = p.cmd.Wait()
p.cmd = nil
}
p.playing = false
}
func (p *Player) IsPlaying() bool {
p.mu.Lock()
defer p.mu.Unlock()
return p.playing
}