Files
woke/player/player.go
2026-02-01 21:15:17 +02:00

103 lines
2.2 KiB
Go

package player
import (
"os"
"os/exec"
"sync"
)
// Player handles alarm sound playback by shelling out to system audio tools.
type Player struct {
mu sync.Mutex
cmd *exec.Cmd
playing bool
}
func New() *Player {
return &Player{}
}
// Play starts playing a sound file. If path is "default", it uses a system beep.
func (p *Player) Play(path string) {
p.mu.Lock()
defer p.mu.Unlock()
p.stop()
if path == "default" || path == "" {
// Try common system sounds, fall back to terminal bell
candidates := []string{
"/usr/share/sounds/freedesktop/stereo/alarm-clock-elapsed.oga",
"/usr/share/sounds/gnome/default/alerts/bark.ogg",
"/usr/share/sounds/sound-icons/trumpet-12.wav",
}
for _, c := range candidates {
if _, err := os.Stat(c); err == nil {
path = c
break
}
}
if path == "default" || path == "" {
// No sound files found — use terminal bell in a loop
go func() {
for i := 0; i < 10; i++ {
os.Stdout.WriteString("\a")
}
}()
return
}
}
// Try players in order of preference
players := []struct {
name string
args func(string) []string
}{
{"paplay", func(f string) []string { return []string{f} }},
{"aplay", func(f string) []string { return []string{f} }},
{"mpv", func(f string) []string { return []string{"--no-video", "--loop=inf", f} }},
{"ffplay", func(f string) []string { return []string{"-nodisp", "-autoexit", "-loop", "0", f} }},
}
for _, pl := range players {
if _, err := exec.LookPath(pl.name); err == nil {
p.cmd = exec.Command(pl.name, pl.args(path)...)
p.cmd.Stdout = nil
p.cmd.Stderr = nil
p.playing = true
go func() {
_ = p.cmd.Run()
p.mu.Lock()
p.playing = false
p.mu.Unlock()
}()
return
}
}
// Absolute fallback: terminal bell
os.Stdout.WriteString("\a")
}
// Stop stops any currently playing sound.
func (p *Player) Stop() {
p.mu.Lock()
defer p.mu.Unlock()
p.stop()
}
func (p *Player) stop() {
if p.cmd != nil && p.cmd.Process != nil && p.playing {
_ = p.cmd.Process.Kill()
_ = p.cmd.Wait()
p.playing = false
p.cmd = nil
}
}
func (p *Player) IsPlaying() bool {
p.mu.Lock()
defer p.mu.Unlock()
return p.playing
}