traceroute_map/app/static/example.js

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2024-06-05 22:59:20 +03:00
/**
* This example showcases sigma's reducers, which aim to facilitate dynamically
* changing the appearance of nodes and edges, without actually changing the
* main graphology data.
*/
import Graph from "graphology";
import Sigma from "sigma";
import { Coordinates, EdgeDisplayData, NodeDisplayData } from "sigma/types";
import { onStoryDown } from "../utils";
import data from "./data.json";
export default () => {
// Retrieve some useful DOM elements:
const container = document.getElementById("sigma-container") as HTMLElement;
const searchInput = document.getElementById("search-input") as HTMLInputElement;
const searchSuggestions = document.getElementById("suggestions") as HTMLDataListElement;
// Instantiate sigma:
const graph = new Graph();
graph.import(data);
const renderer = new Sigma(graph, container);
// Type and declare internal state:
interface State {
hoveredNode?: string;
searchQuery: string;
// State derived from query:
selectedNode?: string;
suggestions?: Set<string>;
// State derived from hovered node:
hoveredNeighbors?: Set<string>;
}
const state: State = { searchQuery: "" };
// Feed the datalist autocomplete values:
searchSuggestions.innerHTML = graph
.nodes()
.map((node) => `<option value="${graph.getNodeAttribute(node, "label")}"></option>`)
.join("\n");
// Actions:
function setSearchQuery(query: string) {
state.searchQuery = query;
if (searchInput.value !== query) searchInput.value = query;
if (query) {
const lcQuery = query.toLowerCase();
const suggestions = graph
.nodes()
.map((n) => ({ id: n, label: graph.getNodeAttribute(n, "label") as string }))
.filter(({ label }) => label.toLowerCase().includes(lcQuery));
// If we have a single perfect match, them we remove the suggestions, and
// we consider the user has selected a node through the datalist
// autocomplete:
if (suggestions.length === 1 && suggestions[0].label === query) {
state.selectedNode = suggestions[0].id;
state.suggestions = undefined;
// Move the camera to center it on the selected node:
const nodePosition = renderer.getNodeDisplayData(state.selectedNode) as Coordinates;
renderer.getCamera().animate(nodePosition, {
duration: 500,
});
}
// Else, we display the suggestions list:
else {
state.selectedNode = undefined;
state.suggestions = new Set(suggestions.map(({ id }) => id));
}
}
// If the query is empty, then we reset the selectedNode / suggestions state:
else {
state.selectedNode = undefined;
state.suggestions = undefined;
}
// Refresh rendering
// You can directly call `renderer.refresh()`, but if you need performances
// you can provide some options to the refresh method.
// In this case, we don't touch the graph data so we can skip its reindexation
renderer.refresh({
skipIndexation: true,
});
}
function setHoveredNode(node?: string) {
if (node) {
state.hoveredNode = node;
state.hoveredNeighbors = new Set(graph.neighbors(node));
}
// Compute the partial that we need to re-render to optimize the refresh
const nodes = graph.filterNodes((n) => n !== state.hoveredNode && !state.hoveredNeighbors?.has(n));
const nodesIndex = new Set(nodes);
const edges = graph.filterEdges((e) => graph.extremities(e).some((n) => nodesIndex.has(n)));
if (!node) {
state.hoveredNode = undefined;
state.hoveredNeighbors = undefined;
}
// Refresh rendering
renderer.refresh({
partialGraph: {
nodes,
edges,
},
// We don't touch the graph data so we can skip its reindexation
skipIndexation: true,
});
}
// Bind search input interactions:
searchInput.addEventListener("input", () => {
setSearchQuery(searchInput.value || "");
});
searchInput.addEventListener("blur", () => {
setSearchQuery("");
});
// Bind graph interactions:
renderer.on("enterNode", ({ node }) => {
setHoveredNode(node);
});
renderer.on("leaveNode", () => {
setHoveredNode(undefined);
});
// Render nodes accordingly to the internal state:
// 1. If a node is selected, it is highlighted
// 2. If there is query, all non-matching nodes are greyed
// 3. If there is a hovered node, all non-neighbor nodes are greyed
renderer.setSetting("nodeReducer", (node, data) => {
const res: Partial<NodeDisplayData> = { ...data };
if (state.hoveredNeighbors && !state.hoveredNeighbors.has(node) && state.hoveredNode !== node) {
res.label = "";
res.color = "#f6f6f6";
}
if (state.selectedNode === node) {
res.highlighted = true;
} else if (state.suggestions) {
if (state.suggestions.has(node)) {
res.forceLabel = true;
} else {
res.label = "";
res.color = "#f6f6f6";
}
}
return res;
});
// Render edges accordingly to the internal state:
// 1. If a node is hovered, the edge is hidden if it is not connected to the
// node
// 2. If there is a query, the edge is only visible if it connects two
// suggestions
renderer.setSetting("edgeReducer", (edge, data) => {
const res: Partial<EdgeDisplayData> = { ...data };
if (state.hoveredNode && !graph.hasExtremity(edge, state.hoveredNode)) {
res.hidden = true;
}
if (
state.suggestions &&
(!state.suggestions.has(graph.source(edge)) || !state.suggestions.has(graph.target(edge)))
) {
res.hidden = true;
}
return res;
});
onStoryDown(() => {
renderer.kill();
});
};